felt like doing a tutorial thingy (what should I call these??) again! I think I’ll make a tag for these in case I do more. This time I’m gonna talk a little about how angles affect how clothing falls aaaand stuff. here we go…
Given: The first drawing of these three is how the clothing naturally wants to fall, how it is made to be shaped. Or, whichever pose you could take that will give the garment the least amount of creases.
- I’ll actually talk about the green first; this is a representation of the hip box, which itself is a representation/simplification of your whole pelvis area. You see how your legs and hip box oppose angles here. in almost all poses except standing straight, your hip box and legs will create a bent angle, which affects how clothes fall.
- The red/blue is the skirt (obvs), the red specifically is the ellipses of the top and bottom openings of the skirt. This skirt is very stiff material for the sake of this example, so notice how the two ellipses always match eachother. the top ellipse is where the skirt is actually attached to the body, so it’s the boss; the bottom ellipse will more or less do exactly what the top one does.
- here’s where the fact that the legs and hip box are at different angles becomes important. The top of the skirt is attached to the hip box, but the bottom ellipse is in the realm of the legs. The orange lampshade shape diagram there is a simplification of this. It is very much like if you were to tilt a lampshade. The side you are bending towards will hug the body and create creases. The side you are bending away from will fall off the body in a straight line.
It even works with pants, though as the bottom ellipse(s) gets farther away from the top there’s more room for the garment to get distorted by gravity, perspective, and bent knees and such. But with this last example you can really see how the side touching the legs really hugs the body underneath, whereas the other side hangs off of it in a straighter, crease-less line.
Dresses are a little different because their top ellipse is attached to your torso/ribcage mass rather than the hip box.
Much of the time you get the same result as with a skirt. However if the hip box and ribcage mass are opposed sideways rather than forward or backward, it becomes a little tougher:
You can see in the third drawing how a shirt and a skirt together would fall in opposite ways if your body is bent sideways. If the shirt is long, just like I mentioned above about the long pants, there is more distortion of this effect.
I’ll take what I said above, “The side you are bending away from will fall off the body in a straight line”, and add a bit to the end: “… until it hits something.” In the fourth drawing above, the garment is falling off the body in a straight line on the right side. If you lengthen the garment:
The straight side continues down as normal until it hits the leg and becomes the body-hugging side. in response to that, the body-hugging side from farther up becomes the straight side when it falls off the hip.
Aaand with that I think I’ll stop lol. I hope that wasn’t hard to understand. It’s easy to do yourself, just wear a skirt or some loose pajama pants and take hula poses in the mirror lol.
[video]
[video]
most of what i post will be tutorials, i hope that’s ok.
hands are cool!
(via aristotels)
[video]
(via spacereporterulala)
7u7:
I’ve been playing so many RPG-Maker games lately so I’m gonna make a little recommendation post for my own reference, and for anyone who’s interested.
- Flesh Child - It’s an exploration-based game in the very early stages of development so there’s only two areas accessible, but what’s there is very original and very interesting (and fairly disturbing too).
- Yume Nikki - I know everyone already knows about Yume Nikki, but I’ll list it anyway. It’s huge and it’s beautiful, and it’s inspiring enough to have a whole wiki devoted to the fan-games it’s spawned.
- .flow - A pretty popular Yume Nikki fangame, with much more emphasis on horror than that game. Still focuses on exploring a surreal dreamscape to find effects, but it’s a little more lucid and outwardly scary. There’s a few jump scares, but most of its horror comes from the absence in between. Some great pixel art and character designs too.
- Ib - A story-driven horror adventure about a little girl who gets lost in a museum, where the way you interact with the other characters drastically changes the outcome of the story. Some good puzzles and memorable characters.
- Lisa - A big trigger warning on this one, and the only one I would say I didn’t actually enjoy. Because you aren’t meant to enjoy it. It’s meant to be disturbing and upsetting, and it’s very good at it. It’s not quite horror and there’s no jump scares, but it’ll leave you feeling uneasy for a while.
- The Mirror Lied - An abstract story that leaves so much open to interpretation, I don’t think I can even summarize it. It’s very short though, and it’s worth checking out.
- To the Moon - By the same people as The Mirror Lied, but much more straight-forward and, I think, more enjoyable. Some extremely well-written dialogue makes the characters feel very real, and it even made me cry. It’s the only game here that costs money, but I think it’s worth the price. The link leads to a trailer that summarizes it well.
- Penpals - A cute and short (yet deceptively unsettling at times) game that’s been floating around tumblr. The art is great and it’s full of weird little bits of personal wisdom.
- Schuld - A horror-action game where you start off as a man wandering through a dying world in which human limbs are the only thing of any value, and it only gets weirder from there.
- OFF - The link describes OFF far better than I ever could, but if I could only recommend one game here, it’d be OFF. Probably the largest amount of original content I’ve ever seen in an RPG-Maker game, it’s an actual turn-based RPG full of great surreal art and some kick-ass music.
- The Witch’s House - A puzzle/exploration game about a girl trapped in a house that tries to kill her in countless creative ways. You’re going to die a lot, but that’ll be nothing compared to how it leaves you feeling at the end.
- Space Funeral - I think this screenshot speaks for itself.
(via teruprince)
[video]
Feelings Extrapolated - The roots of your characters’ emotions.